Wednesday, May 20, 2026

Sprint 1 Common Art

This sprint I developed a new tool that allows artists to paint Niagara particles onto a scene.

This tool is optimized since it's using only 1 Niagara emitter, and it's only sending particle positions for where to spawn those Niagara particles.

This tool uses PCG to receive the brush data, interpret it, and then sends it off to Niagara through Niagara Data Channels using the PCG to Niagara Interop Plugin.

Secondly, this sprint I made the environmental particles able to transition from being at an environment rest position to tracking and following the player using scratch pad.






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Sprint 1 Common Art

This sprint I developed a new tool that allows artists to paint Niagara particles onto a scene. This tool is optimized since it's using ...