Tuesday, September 2, 2025

A sea of Rocks

 

First early stages of GPU Instancing in Unreal Engine...

Next step, Render Targets storing live updating unique instance data !!!!

Modular Environmental Creation in Unreal Part

00:22:55 Mannequin Import/Establish Scale In Maya






















00:52:28 Building Proxy Objects In Maya







01:39:58 Creating Materials


02:08:15 Creating Prefabs With Unreal Blueprints





02:33:24 Beveling Our Edges 


03:04:09 Creating High Quality Screen Shots






Thursday, August 28, 2025

Franken Kong: the frankenning (Silhouette Assignment 8/27)

Frankenkong
Concept Art Gabriel Torres

Monday, August 25, 2025

ZBrush Simple Head Project

ZBrush Simple Head Project

Final Renders
Final Render 1
Final Render 2
Final Render 3
Final Render 4
In-Progress Snapshots
WIP 4
WIP 3
WIP 2
WIP 1
WIP 5
WIP 6

Modular Environmental Creation Part 2