Tuesday, June 30, 2026
Wednesday, June 17, 2026
Spritn3 CA
This week I established a Houdini to Niagara pipeline for our project.
I then went and created some art for our project using this pipeline.
I additionally incorporated and implemented feedback for the asteroids.
Tuesday, June 2, 2026
Status Update CA
This week I created a Niagara tool that allows particles to move along a spline like an asteroid belt. Additionally I was able to get 2 different splines and have particles jump between both of those paths.
perforce proof
Wednesday, May 20, 2026
Sprint 1 Common Art
This sprint I developed a new tool that allows artists to paint Niagara particles onto a scene.
This tool is optimized since it's using only 1 Niagara emitter, and it's only sending particle positions for where to spawn those Niagara particles.
This tool uses PCG to receive the brush data, interpret it, and then sends it off to Niagara through Niagara Data Channels using the PCG to Niagara Interop Plugin.
Secondly, this sprint I made the environmental particles able to transition from being at an environment rest position to tracking and following the player using scratch pad.
Monday, April 6, 2026
Thursday, February 26, 2026
Thursday, February 19, 2026
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Here we have 2 for loops, one to create horizontal rings, and another to duplicate the rings. How can we make the lights on the inside colum...
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This week I built a fully interactive and optimized candle-walking system that combines PCG with a custom shader. I created a spline-based t...