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Sprint 4
I created keyed vellum constraints in a simulation, and then I made keyed attributes. I then packed all that particle simulation data with i...
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Here we have 2 for loops, one to create horizontal rings, and another to duplicate the rings. How can we make the lights on the inside colum...
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This week I built a fully interactive and optimized candle-walking system that combines PCG with a custom shader. I created a spline-based t...
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