For this sprint I added and refined key frames in my sub level sequence that correspond to scratch pad. Additionally I iterated on feedback for the asteroids, floor key framing, and other particle attributes.
//CLASSES/Cohort22/Classes/Art/CommonArt/Semester_03/SOTS/Content/Environment/Reactive_floor_and_asteroidsBelt/HouParticles1/persistentSand1/LS_persistentVFX.uasset
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