Tuesday, June 30, 2026

Sprint 4

I created keyed vellum constraints in a simulation, and then I made keyed attributes. I then packed all that particle simulation data with its attributes from Houdini and sent it to Niagara, and read the attributes and then used them to do effects in Niagara.

 









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Sprint6

For this sprint I added and refined key frames in my sub level sequence that correspond to scratch pad. Additionally I iterated on feedback ...