Creating n IK rig for the Mixamo character
So we can use a retargeter to export our necesary animations to our Mixamo characterThen create a Blend Space with our exported idle, jog, sprint animations
Then inside an animation blue pritn create a state machine
Then in the new scene under world setting select Animation_GameModeThen set default paw class to our Pete BP
then select ABP_Pet in our Charcter BP inside our mesh
now we hsoudl atleast ee idle
int he Aniamtion blue print
adding velocity seteting speed value to aniamtion run
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