The Process:
Creating n IK rig for the Mixamo character
So we can use a retargeter to export our necesary animations to our Mixamo characterThen create a Blend Space with our exported idle, jog, sprint animations
Then inside an animation blue pritn create a state machine
Then in the new scene under world setting select Animation_GameModeThen set default paw class to our Pete BP
then select ABP_Pet in our Charcter BP inside our mesh
now we hsoudl atleast ee idle
int he Aniamtion blue print
adding velocity seteting speed value to aniamtion run
Continue to do some more setup.
Then came implementing falling animations from not jumping and just falling of an edge.
and then to make in air animation happenand now, we get the falling animation happening not only from just a jump but from falling off an edge!
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