Sunday, October 5, 2025

State Machines















The Process:

Creating n IK rig for the Mixamo character

So we can use a retargeter to export our necesary animations to our Mixamo character


Then create a Blend Space with our exported idle, jog, sprint animations


Then inside an animation blue pritn create a state machine


Then in the new scene under world setting select Animation_GameMode

Then set default paw class to our Pete BP


then select ABP_Pet in our Charcter BP inside our mesh



now we hsoudl atleast ee idle

int he Aniamtion blue print 



adding velocity seteting speed value to aniamtion run




Continue to do some more setup.

Then came implementing falling animations from not jumping and just falling of an edge.

and then to make in air animation happen

and now, we get the falling animation happening not only from just a jump but from falling off an edge! 


 


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