Tuesday, September 2, 2025

Modular Environmental Creation in Unreal Part

00:22:55 Mannequin Import/Establish Scale In Maya






















00:52:28 Building Proxy Objects In Maya







01:39:58 Creating Materials


02:08:15 Creating Prefabs With Unreal Blueprints





02:33:24 Beveling Our Edges 


03:04:09 Creating High Quality Screen Shots






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Status Update CA

This week I created a Niagara tool that allows particles to move along a spline like an asteroid belt. Additionally I was able to get 2 diff...