00:22:55 Mannequin Import/Establish Scale In Maya
00:52:28 Building Proxy Objects In Maya
02:08:15 Creating Prefabs With Unreal Blueprints
02:33:24 Beveling Our Edges
03:04:09 Creating High Quality Screen Shots
This week I created a Niagara tool that allows particles to move along a spline like an asteroid belt. Additionally I was able to get 2 diff...
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