00:22:55 Mannequin Import/Establish Scale In Maya
00:52:28 Building Proxy Objects In Maya
02:08:15 Creating Prefabs With Unreal Blueprints
02:33:24 Beveling Our Edges
03:04:09 Creating High Quality Screen Shots
For my block out I procedurally made a chandelier , and I ran into a few challenges along the way. First, I had to figure out how to make a ...
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